Radeonsi with si scheduler humiliates Catalyst in all tests

Following my last article I decided to test Axel Davy’s si scheduler and run the very same OpenGL4+ tests with both radeonsi+si scheduler and Catalyst. The si scheduler is such a huge performance boost! Not only it is faster, but now radeonsi is faster than Catalyst in *all* tests, sometimes by a wide margin! Catalyst […]

A new linuxsystems overlay: wine-nine

This overlay allows you to build latest git version of mesa and wine with the gallium nine patches. Wine has to translate DirectX => OpenGL => Gallium, which add complications and brings inefficiency. Thanks to the gallium nine state tracker we simply skip the OpenGL translation. More info here: http://ixit.cz/faster-wine-games-with-open-source-drivers-d3d9-aka-gallium-nine/

This patchset is maintained by […]

New ebuild: app-emulation/wine-1.7.24 CSMT (d3dstream)

You can find it in the wine-d3dstream overlay: http://www.linuxsystems.it/overlay/

A new linuxsystems overlay: wine

Latest wine version is currently 1.7.26 while latest version available in gentoo repositories is only 1.7.21. This overlay allows you to build latest version of wine with pulseaudio, pipelight (compholio) and gstreamer support.

You can find my app-emulation/wine-1.7.26 ebuild in the new wine overlay: http://www.linuxsystems.it/overlay/

radeonsi vs Catalyst 3DMark wine benchmarks

If a big team like CD Projekt RED thinks that using a wrapper layer like eON by Virtual Prgramming is a suitable solution for a AAA game port like The Witcher 2, who am I to ditch wine (which performs even better than eON)? I might even speak about benchmarking a native linux 3DMark version […]

A new linuxsystems overlay: wine-d3dstream

This overlay allows you to build latest git version of wine with the D3D command stream patches which create a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance up to 50~100% and in some cases making the games under Wine faster […]

Radeonsi is faster than Catalyst with Steam games

As I said in my previous post radeonsi is becoming faster than Catalyst in several scenarios. Some peoples on phoronix didn’t think it was actually possible and blamed “old games”. So I decided to benchmark Steam games, in particular Half-Life 2: Lost Coast, Team Fortress 2 and Portal. Unfortunately these are the only Steam games […]

Radeonsi is awesome, beats Catalyst!

Edit: see also Radeonsi is faster than Catalyst with Steam games.

I did some benchmarks of my AMD Radeon HD 7950 using kernel 3.15-rc4 + PTE patches (VRAM page table entry compression) + hyperz (R600_DEBUG=hyperz). I’m also using libdrm git, xf86-video-ati git, llvm 3.5 git, mesa git (OpenGL core profile version string: 3.3 (Core Profile) […]

media-video/mplayer-1.1_rc1_p20120820 with vaapi use flag

I made an updated version of my mplayer-vaapi ebuild.

You can find my media-video/mplayer ebuild with vaapi use flag in my overlay.

[Gentoo] Folding@Home v7: fahclient-7.1.52 ebuild available

Latest sci-biology/foldingathome ebuild in portage is 6.34-r2. Thanks to Bas Couwenberg who did the original sci-biology/fahclient-7.1.43 ebuild I made a new version for 7.1.52:  sci-biology/fahclient-7.1.52.ebuild

You can find both in my overlay.