How to achieve the best possible performance with wine? I compared vanilla wine using latest radeonsi open source drivers, wine with the CSMT (d3dstream) patchset and wine with the Gallium nine patchset. I also compared the results to latest Catalyst drivers using wine patched with CSMT (d3dstream). Surprisingly radeonsi + gallium nine beats Catalyst + […]
If a big team like CD Projekt RED thinks that using a wrapper layer like eON by Virtual Prgramming is a suitable solution for a AAA game port like The Witcher 2, who am I to ditch wine (which performs even better than eON)? I might even speak about benchmarking a native linux 3DMark version […]
As I said in my previous post radeonsi is becoming faster than Catalyst in several scenarios. Some peoples on phoronix didn’t think it was actually possible and blamed “old games”. So I decided to benchmark Steam games, in particular Half-Life 2: Lost Coast, Team Fortress 2 and Portal. Unfortunately these are the only Steam games […]
Edit: see also Radeonsi is faster than Catalyst with Steam games.
I did some benchmarks of my AMD Radeon HD 7950 using kernel 3.15-rc4 + PTE patches (VRAM page table entry compression) + hyperz (R600_DEBUG=hyperz). I’m also using libdrm git, xf86-video-ati git, llvm 3.5 git, mesa git (OpenGL core profile version string: 3.3 (Core Profile) […]