Counter Strike Global Offensive: radeonsi is on par with Catalyst

AMD Radeon HD 7950 using kernel 3.17-rc5-drm-next-3.18-wip + hyperz (R600_DEBUG=hyperz). I’m also using libdrm git, xf86-video-ati git, llvm 3.6 git, mesa git and xorg-server 1.17.0 RC 1. Catalyst version is 14.6 beta2 (kernel 3.14.3, xorg-server 1.15.2).

You can find all the info on my system here: http://openbenchmarking.org/result/1409232-DARK-140923107

[…]

wine: vanilla vs CSMT (d3dstream) vs Gallium nine vs Catalyst

How to achieve the best possible performance with wine? I compared vanilla wine using latest radeonsi open source drivers, wine with the CSMT (d3dstream) patchset and wine with the Gallium nine patchset. I also compared the results to latest Catalyst drivers using wine patched with CSMT (d3dstream). Surprisingly radeonsi + gallium nine beats Catalyst + […]

A new linuxsystems overlay: wine-nine

This overlay allows you to build latest git version of mesa and wine with the gallium nine patches. Wine has to translate DirectX => OpenGL => Gallium, which add complications and brings inefficiency. Thanks to the gallium nine state tracker we simply skip the OpenGL translation. More info here: http://ixit.cz/faster-wine-games-with-open-source-drivers-d3d9-aka-gallium-nine/

This patchset is maintained by […]

radeonsi vs Catalyst 3DMark wine benchmarks

If a big team like CD Projekt RED thinks that using a wrapper layer like eON by Virtual Prgramming is a suitable solution for a AAA game port like The Witcher 2, who am I to ditch wine (which performs even better than eON)? I might even speak about benchmarking a native linux 3DMark version […]

A new linuxsystems overlay: wine-d3dstream

This overlay allows you to build latest git version of wine with the D3D command stream patches which create a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance up to 50~100% and in some cases making the games under Wine faster […]

A new linuxsystems overlay: radeonsi

In my previous post someone asked about my radeonsi ebuilds, so I decided to create a new overlay. This overlay allows you to use Keith Packard’s xorg-server glamor-server branch and Tom Stellard’s si-spill-fixes-v4 llvm branch (rebased from time to time by me). You will have to use my x11-drivers/xf86-video-ati and x11-drivers/xf86-video-intel ebuilds because otherwise they […]

Radeonsi is faster than Catalyst with Steam games

As I said in my previous post radeonsi is becoming faster than Catalyst in several scenarios. Some peoples on phoronix didn’t think it was actually possible and blamed “old games”. So I decided to benchmark Steam games, in particular Half-Life 2: Lost Coast, Team Fortress 2 and Portal. Unfortunately these are the only Steam games […]

Radeonsi is awesome, beats Catalyst!

Edit: see also Radeonsi is faster than Catalyst with Steam games.

I did some benchmarks of my AMD Radeon HD 7950 using kernel 3.15-rc4 + PTE patches (VRAM page table entry compression) + hyperz (R600_DEBUG=hyperz). I’m also using libdrm git, xf86-video-ati git, llvm 3.5 git, mesa git (OpenGL core profile version string: 3.3 (Core Profile) […]

drm-next-3.12.0-20131117.patch.xz available

New patch against 3.12 which backports drm from 3.13-rc1-pre: http://www.linuxsystems.it/linux-drm-graphic-stack-backports/

drm-next-3.12-20131109.patch.xz available

New patch against 3.12 which backports drm from 3.13-rc1-pre: http://www.linuxsystems.it/linux-drm-graphic-stack-backports/